*ROOT.block
	BLOCKS

*ROOT.data.mapName
	LEVEL.levelData.name

*ROOT.data.controls
	RAM.controls

*ROOT.data.player_obj
	RAM.player_obj

*ROOT.data.mapLocation
	RAM.mapLocation

*ROOT.map.collision_array
	MAP.collision_array

*ROOT.gravity
	RAM.gravity

*ROOT.maxGravity
	RAM.maxGravity

*ROOT.pause
	LOOP

*ROOT.music
	MUSIC

*ROOT.sound
	SOUND

*ROOT.player
	PLAYER

*ROOT.hud
	HUD

*ROOT.spriteList
	SPRITE_LIST

*ROOT.sprites
	SPRITES

____________________________
*ROOT.teleport( name, x, y )
	*ROOT.loadMap( file, {x,y} )
*ROOT.loadMap
	*ROOT.gotomap
		ROOT.teleport( file, {x,y}, type, transition )
____________________________
~ _marker on stage
	sprite placing code
	sprite folder + settings

*mario_ledge
*slopeUp
goalMario


____________________________
map goal flags
possible method:
	(temporary flag -> map effect -> turns off temporary flag)
possible method:
	goalMario -> setTimeout -> level effect upon vanish -> un-pause player
possible method:
	level / decoration sprites -> silent effect upon onUnload()
possible method:
	all map sprites -> effect upon flag vanish / appear
	(map movieClip has its own removeSprite functions)
possible method:
	set a root variable, specifying a flag to set
	The map screen sees this and reacts

*plan:
goalMario.setMapFlag = {variable, operator, value}
\/
ROOT.setMapFlag = {variable, operator, value}
\/
MAP reacts to setMapFlag
	pause player
	wait 1 second  (1/2 transition, 1/2 dramatic pause)
	sound effect
	apply flag
	sprites appear / vanish with smoke puff








____________________________
____________________________
____________________________
common sprite functions are copied
	common sprite functions are included
____________________________
Sound effects are:  file.wav
	Sound effects are:  path/file.mp3

____________________________
makeSprite.as
	sprite.as

____________________________
image.direction = ?
	image.setParams([direction: ? ])
image.animType = ?
	image.setParams([animType: ? ])

? = image.charset
? = image.internal.charset

charset = linkage
	charset = path/linkage.png

